Seb Cossu

I make videogames and write about it.

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My new book about Game AI in Unity is out!

My collaboration with Apress continued during the year following the publishing of my first book (“Game Development with GameMaker Studio 2”) and ended up in another book about game development, but this time focusing on two high demand themes: artificial intelligence and Unity.

The new book is called “Beginning Game AI with Unity” and it’s out now on Apress store and Amazon!

In this new book you will go through all the fundamental steps to understand what is artificial intelligente and how it can enhance your game and you will be able to design and build intelligent agents capable of solving navigation problems in non trivial environments (like mazes) and taking decisions and actions in complex situations using very popular and state-of-the art technologies and techniques used in the game industry.

You will end up building a mini stealth game that mimics the principles of classics mechanics of the genre seen in games like Metal Gear Solid.

The book, as always, comes in both physical and digital edition, with a Github repository where you can grab, or even modify by making a branch, the code associated to the book’s chapters.

I hope the book will help many of you out there trying to make their way in this scary area of game development!

Feel free to get in touch via my social networks (Twitter, Instagram, Github) or in the comment section below or via email, to share your feedback, ideas and anything you think it will be nice to talk about.




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