Seb Cossu

I make videogames and write about it.

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apress

My new book about Game AI in Unity is out!

My collaboration with Apress continued during the year following the publishing of my first book (“Game Development with GameMaker Studio 2”) and ended up in another book about game development, but this time focusing on two high demand themes: artificial intelligence and Unity.

The new book is called “Beginning Game AI with Unity” and it’s out now on Apress store and Amazon!

In this new book you will go through all the fundamental steps to understand what is artificial intelligente and how it can enhance your game and you will be able to design and build intelligent agents capable of solving navigation problems in non trivial environments (like mazes) and taking decisions and actions in complex situations using very popular and state-of-the art technologies and techniques used in the game industry.

You will end up building a mini stealth game that mimics the principles of classics mechanics of the genre seen in games like Metal Gear Solid.

The book, as always, comes in both physical and digital edition, with a Github repository where you can grab, or even modify by making a branch, the code associated to the book’s chapters.

I hope the book will help many of you out there trying to make their way in this scary area of game development!

Feel free to get in touch via my social networks (Twitter, Instagram, Github) or in the comment section below or via email, to share your feedback, ideas and anything you think it will be nice to talk about.



I wrote a book!

Yes, I did! It’s called Game Development with GameMaker Studio 2, it’s published by Apress and it will be available by September!

The book covers all the stages of game design and development using GameMaker Studio 2 and GML (GameMaker Language). The selling feature of this book, is that it shows you how to create games while teaching you a lot of other things like game design theory, software engineering principles, games’ history and of course how to use GameMaker Studio 2 and how to code with GML.

The book is project oriented. Every project is a game belonging to a specific game genre. You will create 6 different games belonging to 6 different genres, which is cool because it allows you to overcome very different challenges enhancing your problem solving skills and experience in gameplay programming, and it will also help you out building a cool and diverse portfolio of games!

It was a hard job and I’m very proud of what I achieved.
I hope that this book could be useful to everyone who is starting their journey into game development.
I know how it can be hard to kickstart into this wonderful career (and I’m still at the beginning of the journey), but I assure you that it’s worth! Please don’t give up!

I wrote the book between November 2018 and June 2019. It was my first experience writing a whole book from start to finish and I’m very happy it was on GameMaker, which is the first engine that introduced me to Game Development along with RPG Maker 2000, which I discovered some months later.
Speaking of which… wanna hear the whole story? Go on reading, then! 😛

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